ClanRing Xtended Mod

About CRx

CRx has the following game modes:

Free For All (FFA)

Open play with a frag or time limit.

Many FFA maps have additional item locations and new powerups that can be toggled on or off:

Rune Power ups (last for 30 seconds, 1 minute spawns)

Haste - Move and shoot faster

Regen - Regenerate health and armor up to 150/150

Resist - Take half damage

Other Power ups (single use, 2 minute spawns)

Detonator - self destruct and take out nearby enemies with you

Teleporter - teleport to a random spawn point

Medikit - gain 100 health


Same as FFA but players start out will full armor, weapons and ammo.

Team Deathmatch (TDM)

Competitive teamplay with a time limit. Up to 4 teams. There is team damage and you will lose a frag for killing a teammate.

Capture the Flag (CTF)

Red / Blue teams try to capture each other's flag and return it to base. There is no team damage but there is self damage. Grappling hook and runes are on by default
Frag bonuses
15 = capture the flag
10 = team captures flag
 1 = killing enemy flag carrier
 1 = returning your flag
 1 = defending your flag
 1 = defending your flag carrier
Resistance - Take half damage
Strength - Attacks deal twice as much damage
Haste - Fire weapons twice as fast
Regeneration - Health and armor regenerates to 150/150

Clan Arena

Up to 4 teams. Each player spawns with full armor, weapons and ammo. There is only one life per player per round. Best of 9 rounds. There is no team damage and no self damage.

Clan Arena Wipeout

Up to 3 teams. In this version of Clan Arena, players are given a respawn timer when they die. The time increases each time that player dies and a team is eliminated from a round when the whole team is dead at once.


1v1 practice match for 3 minutes. Health and power-ups don't respawn, but players start with 200 armor, 250 health and infinite ammo.

CTF Duel

Same as Duel but with the grappling hook and traditionally played on maps made out of sections of ctf maps.

Rocket Arena

1v1 matches where each player spawns with full armor, weapons and ammo. Game ends when a player wins a set number of rounds.

Airshot Arena

1v1 matches where players try to pop each other up and gib them in mid air. Players have infinite rockets and play for 2 minutes. Players can only take damage from direct shots in mid air. If the gib is high enough, the player will drop a pak, which may contain a power-up

Airshot is usually played on custom airshot maps, but a few id maps have been modified to accommodate it. The playing area is blocked by teleporters and if you get pushed into one, your opponent will get a frag.


An FFA mode similar to single-flag CTF. Players try to find the lavaball and return it to the goal.
The lavaball will spawn somewhere on the map and the goal will spawn once someone carries the ball for 20 seconds.
The ball carrier will get frags plus defense and attack boosts the longer ball is held, but take too long to reach the goal and the lavaball will explode.
Players also have a grappling hook and quad drop is on by default.
Frag bonuses
15 = capturing the lavaball
 1 = every 4 seconds the lavaball is held

King of the Hill

An FFA mode where the objective is to occupy the center of a shub-niggurath hologram for 2 minutes.
For each second players stay inside the hologram they will receieve a frag and regenerate health and armor. No frags are awarded for kills.


Most of the game modes were based on or inspired by these Quake mods:
CRMod by JP Grossman and Paul Baker
Threewave Capture by Dave 'Zoid' Kirsch
Rocket Arena by David 'CRT' Wright
Clan Arena X by r00k and BAM
Rune Quake by David 'Slot Zero' Roberts
Kombat Teams by kemiKal_sWeMoB, Cenobite and Fang

Design, play-testing and other contributions by: r00k, kilomile, ef3ss, [sh] Levon, xstephx, DanTheMan, ceeKay, woods, inf1niti, B4CT3R14, Spike, bosh, chr1s, Reki, JPiohlo and the players at the QE Discord
Special thanks to id software and to r00k and Spike for years of contributions to the community


Send questions, bugs or feature requests to or buckshot#0505 on discord

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